Adventures in Game Development

Texture Mapping is worth 100 xp

by mordekai on Oct.31, 2008, under Crypt Keeper

Here is a screen shot from the current version of my game-in-progress.

Please note the hand-drawn (with my new digital tablet) people roaming around on the ground. my own art, of which i am proud :)

Also note the non-textured mono-colored tree (it’s much more visible in game). It has a number of animated limbs that seek out, grab and fling the people on the ground. It was dead simple getting this working in 2 dimensions… but moving to 3 dimensions was much less trivial than i was hoping it would be. After running that gauntlet, i have a profound respect for 3D graphics programmers. Wow.

Unfortunately, I couldn’t get the tree textured for this post. It would have certainly looked better on my debut post to have a textured tree moving around in 3D, but i (a) didn’t have a texture actually drawn for the tree yet, and (b) I’m currently rendering the tree with lines (not polygons) in OpenGL… which cannot be textured. This is OK though… since I have no readers yet, I’m confident I can have textures on the tree before anyone sees it :)

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